>>38924759Doesn't matter if that is final, it's simply not possible for any game company period to be able to give each and every Pokemon unique animations for each and every attack in the game, especially when each Pokemon knows on average about 50-70 moves each.
>Dude scorbunny should hop over and do some cool kick for its double kick animation>Dude mudsbrey should run over then turn around and hit it with its hind legs for>Dude cubone should polevault off of its bone to do its double kick animation>Dude let's just keep making unique animations like this hundreds of thousands of times because some autists on an anonymous imageboard are mad that blastoise uses the regular hydropump animation like everything else and thus appears to be shooting from its mouth>>38924807>You didn't address the gifI was at the character limit and I've pretty much addressed it in this post above. GF has 800+ Pokemon and thousands of moves. If each of those 800+ Pokemon with different varying anatomies were to have their own unique animations which make sense and assuming each of those 800+ pokemon have a movepool of about 50-70+ then the amount of animations required for all of them would be in the hundreds of thousands.
That's never going to happen, not a single company on the planet would ever go through with that.
>And again plenty of other Square enix games blow Pokemon the fuck out in terms of visuals whether its animations or landscape.Yes, but again those Square Enix games have like 50 enemies that they need to animate, each having only 2-3 moves each. I've already pointed out for the millionth time now that Pokemon has 800+ Pokemon (and counting) to animate as well as thousands of moves, a lot of which are flashy as fuck, so obviously corners have to be cut
>>38924817Pokemon GO animations are absolutely garbage, each Pokemon has only 1-2 animations each and Pokemon GO has been out for years now.
I don't know why you would embarrass yourself by using GO as an example