>>41236539The Galar region looks gorgeous in pictures but it has serious issues when you actually play it. The routes are small corridors without any intricacy. Even the wild area can be traversed in a few minutes. The forests and caves are not puzzling in any way. There is no sense of exploration or adventure. Many buildings are completely locked. The ones you can enter might look the exact same inside as they didn't even bother to shuffle furniture around. Trees look like they were imported from the Nintendo 64. The berry trees in particular look completely out of place, as if they were from another game entirely; it's really incredible that there was such a massive oversight and nobody raised an objection. There was no effort to make the water look good and the reflections are buggy. The grass and terrain textures are an eyesore. Walls and caves textures are straight out of the Sega Dreamcast. Weather is illogical and poorly implemented. You can "ride" trains but they didn't even bother animating it as it's just a black screen and you have magically teleported: even Gold and Silver had more effort into it. To top it all, time bizarrely freezes when you use stairs.
Instead of being allowed to ride your Pokémon, you're stuck with a goofy bike that even works on water. Pokémon don't have turn animations and they pop in and out of nowhere which is very awkward and breaks the immersion, defeating the entire point of overworld encounters. Then again, trees and people do it too. You are also not allowed to even throw a Poké Ball at higher level Pokémon so it's hard to see what is the point of including them so early into the game. You can't pet your Pokémon and the Pokémon Camp is an inferior version of Pokémon Amie and Refresh. The option to play with a ball is so poorly programmed that it's hard to believe it passed the testing stages. In battles, big species like Wailord and Tyranitar are butchered by the downscaling algorithm.
2/3