VPMAGG: Sage Wiki:
http://capx.wikia.com/wiki/CAPX_WikiSagedown Server: viipiidotcrabdancedotcom (With new and improved WORKING teambuilder!)
Quick FAQ:
Q: When’s the next demo?
A: Soon. We don’t give out deadline dates.
Q: Where’s the fairies and the megas?
A: Not in the game.
Q: Can we change x-Pokemon’s design?
A: No.
Q: Can we talk about Sage Gen 2?
A: No.
Q: Why don’t you let anyone into your secret club? Why did you steal the game from /vp/?
A: Post a skype name to get added to the chats. It’s that easy.
We’re back again with all of these
past few months’ updates from Project VPMAGG aka Pokemon Sage! For those that have missed out on the previous threads, the idea behind Sage Sunday is to give proper updates to the anons who worked on the game or were interested in playing the game by releasing weekly threads that showcase all the development for the game in the previous week and by taking feedback, criticism, suggestions and questions from the community. Here’s what’s on the slate for this week:
Alright, so we’ve decided there’s finally at least enough done to warrant a REAL Sage Sunday thread. Hopefully one with minimal shitposting and maximum
funposting. I’m going to do something a little differently this time and see if you guys like it more than how the information is normally presented. I have a dropbox (FIND IT HERE:
http://pastebin.com/4kFAwhkx) prepared that shows the current stage of development every map is in, with links to the completed ones. Then, I’ll post some art and music and stick around to answer any questions.