>>38951922So your answer is "just do what you already do and the scope issues will magically disappear" and then calling me dumb? Never be a game developer, you'd be the next Peter Molyneux.
Be realistic about game development. You cannot perpetually increase scope for projects without issues. You can mitigate scope issues through future proofing assets and reusing them, but it's still going to be too much at some point.
Something had to buckle eventually.