>>35996478>Hundred Cracking FistsFighting; Physical; 70 BP; 15 PP; 95% AC; lowers target's SPD by 1, 10% chance to lower DEF by 1; Single target
>Dis-ArmingDark; Physical; 60 BP; 10 PP; 90% AC; the target's held item has no effect for three turns; Single target
>Splitting ChopFighting; Physical; 75 BP; 15 PP; 95% AC; 10% chance to confuse target; Single target
>Antidote TechniqueFighting; Status; 20 PP; 100% AC; raises SP.DEF by 1 - if target is poisoned, cures target's poison status; Self or Ally
>Fatal FingersGhost; Physical; 30 BP; 5 PP; 80% AC.; target fucking dies in 3 turns unless switched out; Single target
>Eight AgoniesGhost; Status; 15 PP; -% ACC.; lowers two random stats by 1 point excluding precision or evasion; All opponents
>Armor-Piercing SlashSteel; Physical; 70 BP; 20 PP; 100% AC; ignores target's DEF boosts; Single target
>Void SlashDark; Special; 25 BP; 10 PP; 100% AC; lowers SP.DEF by 1, lowers DEF by 1
>Nothingness AttackHas no type and reduces PP of all the target's moves; 5 PP; 100% AC; lowers target's PPs by 20% of total
>>35996735>Safety Bubble (Water) Status; 20 PP; 100% AC; Special moves deal half the damage for 3 turns - the bubble pops (effect ends) if attacked by a rock move; Self
>Shooting Star(Psychic) (Sad you didn't make this a fairy move); Special; 70 BP; 20 PP; 100% AC; resets the target's stats changes; Single target
>Cheap Shot(Dark) Dark; Special; 50 BP; 30 PP; 100% AC; no additional effect; Single target