>>35010164Any better?
Guess I should give a vague explanation for them so that there's actually something to rip apart.
First part that should be addressed is the interaction between Flying and Wind.
Flying types are masters of flight (duh), hence they can handle "rough weather" better than other types.
In contrast, simple Wind-types who are usually light-weight and easy to throw out of balance, are ironically quite susceptible to their own powers. It's only when they combine with a type that resists Wind (Grass, Ground, Flying..) that they are somewhat stable Wind-types (Tornadus for example).
The same reason is applied to the raging power of Dragon moves (doesn't Dragonite look like it would get bullied real bad by its Dragon bros? Welp, quad weak to Dragon makes it a reality).
Whereas Dark types are sneaky bastards that will jump out of nowhere to backstab you, Wind types prefer vast open space as their playing field of choice. Unfortunately, that often leaves them more vulnerable to all sorts of hazards than most types, especially hazards that spread through air... hence they have a Poison weakness.
That covers the weaknesses (note that they're still vulnerable to moves of most other types just like any others are.. weaknesses are about what types are not just effective but super effective.)
What wind types actually resist however, are primarily types that modify the weather. Wind types are less prone to shifts in temperature and humidity than most other types...the danger for them is in the intensity of storms rather than their element (the aforementioned Wind weakness).
That covers the resistances to all those convenient coverage elements of Water, Fire and Ice.
They also resist Ground for the same reason Bug does, being lightweight/agile. Those kind of moves just don't bother them as much as the average battler.
Offensive side coming up-