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ITT we change an ability and/or 1 (and only 1) move to try and make a Pokemon go up a tier.
Rules:
1. No huge/pure power, shadow tag, moody, or speed boost. OP as hell and makes it boring
2. No legendary moves (Yes, of course Arcanine would be better with sacred fire, but so would anything)
3. Added moves/ability should make sense/be within some kind of reason. For example, saying "Give Garchomp Dragon Dance" is sensible because it's a dragon type mon and it's actually kinda odd that it doesn't learn it (although this probably wouldn't put Garchomp in ubers, you get the point). Saying "Give Victini Dragon Dance" is not sensible in terms of why Victini would get that kind of attack. Abilities don't have to be quite so within reason but don't go full retard and give Charizard drizzle or something.
I'll start. Give Hitmonlee Swords Dance and Sturdy. That way you can do the Leichi Berry thing already done with endure in RU, and with Swords Dance and Leichi you should be able to sweep much better. Gets hurt by priority but still better than its current state, and you could give it mach punch anyway.