>>56201838I have two ways to write battles.
One is the conventional way, which is essentially how the anime does it:
>trainers order something>they're forced to figure out a way to take the opponent down>they'll also improvise their moves to catch the enemy off-guard>dodging, blocking, neutralizing moves, all valid>no killing, because these are meant to be official matches with people watching>there aren't many ways you can dance around trainers ordering shit, so they remain conventionalAnd then, there's the "Fight as One" style, which I based primarily on JoJo's Bizarre Adventure and its game Heritage for the Future:
>both user and trainer have their own movesets>both will usually fight in tandem, though there will be ocassions where they're separated, leading them to try other tricks>opponents will try to read into their moves and look for weaknesses>they will also try to take the trainer or the Pokémon first so either is "weakened" (everyone is much better when fighting in tandem)>usage of wider and more diverse fields compared to standard battles>more violent approach to combat, since it will be used in fights against villainsI wrote an example for the latter style if you're interested.