https://streamable.com/j4t6dlhttps://streamable.com/6tzmnpIt was very nice of that terminal to tell me her typing ahead of time. This more or less highlights the problem with this game's single mon bosses in a nutshell
>Bosses are relatively easy if you engage with the game's stat multiplier mechanics>Bosses are probably CBT if you don'tFor all the effort that went into making scaling systems for regular encounters, the same type of thought and care should've gone into the bosses as well.
I also really don't like Intangiable as a mechanic either because it basically reduces the gameplay in bosses to slapping it with your STAB and healing periodically (if applicable). I get that there needed to be some sort of anti-cheese to keep the fights relevant, but I'd much prefer an ability or mechanics that weave other aspects of the game's systems into the fight, even if it makes their ability read like Reborn's Chess Field in how it works. I'll talk more about this come review time, but for now this is a perfect showcase of my experience with the bosses in this game so far.
>>56735958On average, the newer the game the less hardware intensive it is due to optimizations to Essentials. Unbreakable Ties runs startlingly well for how nice its graphics are.