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I've decided on making a custom engine for a potential fangame. Still undecided on the graphical style to use as a base. I'm considering the pros and cons of each major style I'm interested in. Forgive me if I've already asked this question on this exact thread already before, I forget things easily
>tile-based 2d, gen2-style
+simple 8-bit pixel art means i can get away with less detail
+easiest to make assets for?
-might be TOO "retro"/simplistic
>tile-based 2d, gen3-style
+allows for more depth, with pixel art taking a more snes/gba-inspired style
+not too detailed, not too simplistic
-making new pixel art will be more involved and time consuming
>any of the above, but with perspective tricks to make it look more 3D?)
+???
-???
>gen4/5-style graphics
+Not too 3D, not too 2D
-This is where it starts getting wacky with having to do 3D programming and make 3D assets that don't look like ass
>full 3D (but more like the ps1 or n64 in graphics?)
+???
-Asset-making hell, especially depending on how much mons I want to include