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>Is it possible at all to make a decent Pokemon tabletop RPG?
Unfortunately not. At the end of the day anyone who wants to play Pokemon in a tabletop setting wants to show off their mastery of the video games and will only play if the system emulates all the stupid little things the games have, which turns it into a bloated mess. If you went to /tg/ and asked someone could show you a system meant for kids and their pet monster having adventures, but it wouldn't feel like Pokemon because sadly all those stupid things that bog down these fan made tabletop games are what make it feel like Pokemon.
Also, fuck trainers having classes. If there is any setting that doesn't need them it's Pokemon. If the rules use class, it's a hard pass.