>>56889259People discussing these mechanics and the problems with them often appear to lack perspective.
Why do we have IVs? A lot of mechanics in Pokemon stem from its nature as a numbers-based Role-Playing Game. Said numbers serving to abstract mechanics inspired by reality; experience points to give you that feeling of growing through experience, various statistics like attack and defense flavouring various qualities you could find in a character participating in activities like combat, et cetera. Pokemon is pretty meticulous about crafting this sort of simulated-by-numbers world within the game. IVs, as many are quick to point out, are there to further differentiate individual characters (monsters) from each other statistically. Ever since gen 2, they've also been connected to the monster breeding mechanics of the series, to simulate that experience of raising creatures from the ground up, and maybe even raising them for specific purposes by engaging in some light eugenics, to get that highly successful bloodline of race horses, or sport-battling monster teams as the case may be.