>>40107069This is also why poisoned types were pretty abundant in Gen 1 and the type that the antagonist team focused on using. Poison was the "evil" type of the series until Dark came along mid Gen 2 development. Umbreon is a poison type in the Spaceworld beta, and you can see there are some weird "poisons" thrown in.
In the same vein, dual typing wasn't a thing through most of Gen 1 development. It was an afterthought somewhere in the middle, and they haphazardly went through the list of mons they already decided typings for and threw secondary types here and there. The most obvious result of how sloppily they added this was Rock/Ground typing (confusing new players even to this fucking day) and flying/normal which honestly they shouldn't have even bothered with at all imo. Early Pokemon was a weird clusterfuck of concepts that were being spitballed because there was very little oversight to restrict in-universe. It's also why most Pokemon are just inspired by Ultraman monsters and animals kids fuck around with in the woods - the design philosophy was pretty much just a small handful of dudes putting what they personally found interesting into the game; and one token qt who drew some cutesy designs for them here and there so it could appeal to a wider audience than just little boys. It's the one thing I point to when people ask "what makes a Pokemon design and why do you think current gen designs aren't Pokemon?" Current gen designs aren't an amalgamation of creative redesigns of Kaiju and forest critters. Now it's just quirky cartoonization of objects and various animals now, which existed to some extent in the first two gens but nowhere near the level of personal passion as the originals. We still get some good designs in every gen though,I will say that. Just every gen feels more and more like a flanderization of what old designs were; but that's more the fault of trying to adapt to new demographics instead of keeping confidence in old philosophies, I think.