Quoted By:
>Doubly super effective moves now deal 3x damage instead of 4x damage
>Doubly not very effective moves now deal x0.33 damage instead of x0.25 damage
>Critical hit stages are rebalanced again: +0 (1/16), +1 (1/8), +2 (1/4), +3 (1/2), +4 (100%)
>A Pokémon's natural critical hit ratio can be trained to permanently raise it by one stage
>Critical hits no longer completely ignore the target's defensive buffs. Instead, they reduce the target's defensive buffs by half (rounded down) before dealing damage (e.g., Steelix uses Iron Defense twice and reaches +4 Def, but is critically hit and falls to +2 Def, so it must use Iron defense again to reach +4 Def)
>Pokémon at critical hit ratio stage +4 or Pokémon with the Sniper ability will completely negate the target's defensive buffs when they land a critical hit
>More Double Battles in general, especially in Gym/plot battles
>All Gym Leaders have at least 4 Pokémon, increasing to 6 by the 5th Gym at latest
>Plot trainers, especially your rival and the E4, along with certain classes like Ace Trainers and Breeders, can fully access Pokémon-Amie bonuses for their Pokémon
>Revives can only be used outside of battle
>Ground is now weak to Flying, but resists Fire
>Ice is now resistant to Water and Grass
>Bug-type moves are no longer resisted by the Fairy, Fighting, or Ghost type