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Super's plot threads honestly bring more questions than they do answers. They have two loredumps, one dumped before the climax of the game (Ch20) and one at the ending, but neither do a good job explaining anything
>protagonist is summoned to the past to partner with Mew to stop DM
>after defeating DM the first time, according to Celebi and later the partner, the protagonist duo is sent to the future (player being "summoned from the human world" a second time, and Mew reincarnating as the partner) to fully stop DM, but willingly lost their memories of the past to forget their mistakes and avoid making "the same mistakes", even though remembering should do the exact opposite
>the protagonist's former human status is important for opening the sealed spring, but nothing about this is ever elaborated and is only used as a red herring. He is completely irrelevant to the rest of the story
>the partner disappears not because "some of Dark Matter came from Mew's negative emotions" and when it disappeared because the partner accepted it, that means he has to too, for some reason?
>completely ignoring that DM is composed of everyone's negativity so by that same logic, everyone should be gone, or that alternatively DM shouldn't disappear if only the partner accepted it
What a mess. Then again, this is the same game that uses half its runtime to set up a cast only to ditch them all for "Sorry I ate all the food haha," so expecting any sort of quality was a mistake.