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For the Anon who wanted to see my Houndoom Mill list.
The main goal of the deck is to disrupt your opponent forcing them to dig into their deck as you mill them out. The healing cards really make houndoom's 170 a huge number for your opponent
I never really played this since Fates came out so N is kind of slapped on so counts of things are a little messed up. You may want to adjust Hammer, Potions and Scoop-Ups as need be. Don't bother with Trick Shovels they take up too much space in the deck. Team Rocket's Handiwork could be OK but I haven't tested it.
If a water deck ever sets up you loose. You also don't like M Man much.