>>56773028>>56773031ryujinx.
I'll post the patchset sooner or later, I want to fix a problem with some of the hayabusa builds first.
my nn::profiler::IProfiler implementation is not very good, it works for games that just initialize the service, but when they call nn::profiler::StartProfiling(), they hang because I don't properly respond to the pc-comms message they send. This is only relevant for the newer hayabusa builds, but it means they hang unless they're patched.
The plan is to figure that out, but I need to reverse engineer the NintendoCpuProfiler application a little. Then I will post a patchset. I tested and hayabusa 568 runs fine if I patch out ::StartProfiling() and ::StopProfiling() to do nothing, which works since they're only used once on field load.