>>29866905Spirit Shackle is an excellent move, even though Anchor Shot is apparently a Steel reskin of it. Solid base power STAB, useful effect, and combined with Decidueye's access to U-turn, boost moves, and Baton Pass, it becomes a great selling point. Bare minimum, it prevents a double switch and gets you the momentum while taking a chunk of HP off the foe. It can turn into a set-up opportunity for Decidueye or the partner being tagged in, and the threat of being Shackled alone allows for some headgames. Decidueye's speed is too low for a sweeper, but it's plenty to be a wallbreaker or supporter.
Long Reach isn't bad, per se, but it isn't super helpful either. Stakeout would've been a godsend, as it would've made opponent's think twice about sending in an answer to the owl just to get railed by an arrow and stitched in place for a counterswitch. I'm still sad that it didn't happen.
...I just want to enjoy my new bro, not get prematurely disappointed before I've even picked up the game.