>>27730743In the wild and trainer battles are fine, the gyms, challenges and leagues should be set battles that employ held items, switching and strategy.
Good way to differentiate competitive battling for the average player, they can always just over level if they cant wrap their head around it, dying a few times is an ample punishment for being retarded.
Not like most casuals fucking play it all the way through after they buy it based purely off marketing and nostalgia anyway.