>>34516083okay heres my shiinotic using your rules
i added all 75 stat points
>bst: 480 (+75)>hp: 80 (+20)>atk: 50 (+5)>def: 100 (+20)>sp atk: 100 (+10)>sp def: 100 (+0)>spd: 50 (+20)* im not sure what to do for rain dish. it doesnt really make physical sense given that i dont think shiinotics cap would really hold much water? so one of three things (whichever is the most balanced. i dont want this thing to be too good but id love to use it in ou):
>keep rain dish and give it +rain dance>poison heal (as suggested by anon)>or a new ability energy drain based on its pokedex entry. like bad dreams but 1/16 hp instead of 1/8 and also heals shiinotic a very small amount (less than leftovers). and heres the pokedex entry to explain it:>It emits flickering spores that cause drowsiness. When its prey succumb to sleep, this Pokémon feeds on them by sucking in their energy.speaking of which:
>new moves: draining kiss, drain punch, leech life. any moves that makes sense and that it should have but doesnt for some reasonjust a better version of the hp-draining sleep-inducing wall that it is with a sp attack boost so that moonblast does some extra damage. i dont think it would change much from its default set. also to justify the 50 speed: vileplume tangrowth bellossom and other pokemon with similar body types have the same speed.
Shiinotic @ Toxic Orb/Leftovers
Ability: Poison Heal/Energy Drain(if we decide energy drain is cool)
EVs: 4 HP / 252 Def / 252 SpD (idk im just guessing theres no need to compensate for def bc its the same as sp def now)
Bold/Calm/Modest Nature
- Moonblast
- Leech Seed
- Spore
- Strength Sap
tell me any mistakes i made