Quoted By:
>Rivalry
Remove the gender difference debuff, x1.5 only on same gendered mons.
>Light Metal
Grants x1.3 boost to speed
>Magician
A fun change would be a Trace for items, copies the held item of the Pokemon in front of you. A complete rework of the ability could be a special attack version of Tough Claws but it’s more likely they’d make a new ability for that due to its limited distribution.
>Weak Armor
Activates on non physical attacks as well.
>Damp
Dangerous change, halves the damage of contact moves
>Anticipation / Forewarn
I like a concept that was posted earlier, Anticipation gives +1 when it activates and Forewarn has the user dodge an attack the turn its sent out.
>Healer
30% chance this Pokemon cures itself and its allies status condition at the end of a turn.
>Tangled Feet
+2 speed increase when confused, cannot hurt itself in confusion.
>Big Pecks
Either a Clear Body clone or boost in Flying type moves.
>Keen Eye
Accuracy cannot be dropped, ignores evasiveness stat of the opposing mon and gives a 10% increase to accuracy. (Built-in Wide Lens)
>Leaf Guard
Cannot be statused, Rest will still work on it. Boosts defensive stats in the sun.
>Toxic Boost
Ether lowers poison damage to the same as burn or additionally grants +1 Speed when Poisoned.
>Iron Fist
Make it a x1.5 boost like all the other boosting abilities.