>>40360536>that's literally not how game development works, more people can often slow things down due to difficulty of communicationThat entirely depends on company to company. There have been plenty of games that have been in Development Hell even with the smallest of staff, with the most recent offenders being Cube World and Delta Rune.
>the models exist in a state without any dynamic mapping, it will still take time to make the model ready for switchTime that they have. After all, it's Creatures making the models, not GameFreak. They made 800+ models for XY, they can indeed do it again.
Hell, if we're being real here, they're a company, right? They should have ideas already going for them on what the next plans for the games should be. If it was necessary, they can and most likely will make a padding game for next year while they work on models and animations for the next generation games for the year after. They can't dawdle forever.
>and whether or not storage is cheap doesn't mean they don't want to keep their file size modest for all sort of reasons, nobody would want to buy a big new sd cardThey don't keep the file size modest in any way anyways. "Muh three gorillion Lillies" that people constantly point to is already proof of that.