>>20832103Don't we have a saloon-style pokemon centre tile? I'd say that it could do with having some more buildings along the horizontal line, or the buildings arranged in a square around the crossing point. Sort of like a crosshair, as in this hastily put together picture from my phone.
To me a crossroads is going to be a bustling point for trade. Armadillo in RDR is pretty densely packed, for example.