Quoted By:
Any changes you guys would make to the grass type? I don't know about defensive (possibly a fairy resist, but I'm iffy), but I'd definitely want to see something like this;
>ALL Grass types interact with the weather
>ALL Grass types gain 2x speed in sun, Grass types with chlorophyll simply get either 3x speed now or get 2x special attack instead
>ALL Grass types heal at the leftovers rate when rain is up, Grass types with rain dish heal at the poison heal rate
>Water Retention: When Sandstorm is up, all grass types heal from receiving water type moves; grass types with water absorb heal more, grass types with storm drain get a spa boost and heal.
>Changing Seasons: When Hail is up, all grass types take less damage (1/3rd, perhaps?) from fire type moves.
Any other ideas are welcome.