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>National Dex Cut
That's ok because who actually caught all the pokemon anyway?
>No dungeons
Great no where to waste time arbitrarily anymore
>Cut Moves
Who even used smelling salts anyways
>Towns almost entirely unexplorable
At least there's a restaurant that has a lore dump
>Little to no post-game
With so much content before the post game it's hard to be upset with this
>Removed Megas and Z-moves
Dynamax and Gigantamax are much more simple to understand than the old gimmicks which makes it much better
>No Elite 4
They were too hard anyway
SwSh is definitely a step in the right direction for the franchise by cutting the bloat and unnecessary monotomy of the old games, the new route design and end game perfectly demonstrates this new design philosphy.