>>42425949Eh, fuck it, I'll post this even though I was planning on doing a thread for it later. Basically take a similar system of the more recent DQM games with the size slots, where the larger your size, the higher your stats will be, though you take up more space on the team, traits that act as abilities, resistances, ranks, and alternate form mons get to be seperate mons entirely, where synthesis becomes an integral part of the game, you have different item types that can change the way your attacks work, you have Attack/Defense/Agility/Wisdom alongside HP and MP for stats, a monster can learn any move they wish but must have the right skillsets to do so, different family types that become the 'typings' of the game, and some other things like that. Definitely not the best idea, but I feel it would be interesting