>>33414683On the topic of traps, anyone have ideas for new ones?
>Stairs Trap: visible by default. Looks like a regular set of stairs, but going in the opposite direction to the regular stairs of the dungeon eg. going down in a tower dungeon. Using them sends you back a floor. Sounds easy to avoid, but it'd get me a few times.>Blackout Trap: reduces the visibility of the floor so you can only see a few tiles around you, even in rooms. Lasts a decent amount of turns.>Construction Trap: creates many new traps across the floor including new construction traps ahahaha