>>57347855 (Checked)True Total Stats, which is the Base Stats Total but ONLY taking into consideration the bigger of the 2 attack stats for each Pokémon.
Like, no one ever utilizes Metagross as a Special attacker, so his Special Attack stat is completely irrelevant. Etc.
As you can see on this screenshot, some 'mons can have bigger "TST" than others despite having smaller BST.
>>57347031Well, the "Fakemon" would be available in their own category, and would include the "Smogon CAP", the Clovermons, and any other Fakemon, basically. Though we might have to redraw most of the Clovermon "back-sprites", due to them being gen3-styled (and thus they're over-the-shoulder sprites rather than full-body sprites). Which is a pretty big undertaking as you can imagine.
Now, about Shadow Mewtwo. Honestly? We still don't fully know HOW exactly we want to implement Shadow Pokémon, 'cause they work differently in XD and Colosseum. In both games they're pretty broken, and have different mechanics in both games, NEITHER of which are properly documented online. So we'll probably mix the way they work on both games in an attempt to make 'em as balanced (and fun) as possible.
Shadow Mewtwo and Primal Dialga are the only "Dark"/Shadow Pokémon so far added into the game's code that AREN'T from the GameCube games, and will likely be remain only ones. Whether "Shadow Pokémon" will be available the main game-modes or not, remains to be seen..
>>57346729Thanks, good to know you're looking forward to it!
>>57346436That's hardly the case since different projects utilize different programming languages. We're rewriting / translating much of Showdown's code into a different programming language altogether, and thus we don't really know for certain how long it'll take us to have it run perfectly.
But, we'll try to make it so that the code can be easily reutilized for other projects, sure.