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Jab is three claw swipes followed by a downward slice with its head scythe.
Up tilt is a rising slash with its scythe.
Forward tilt is a quick kick with its hind legs.
Down tilt makes it spin around, slashing low with its tail.
Forward smash blinks Absol forward at about half the distance of Fox's side b. Anyone caught in between is slashed and sent up at a diagonal. Knockback and damage increase the closer the opponent is to Absol when they reappear.
Downsmash makes Absol do a flip in place, slashing low forward and backward with its tail and head blades.
Up smash is a series of three swift slashes that keep the enemy trapped, followed by a strong slash that sends them flying similar to Clouds side b but directed upward.
Up B, Absol uses Razor Wind to propel itself, doing damage on contact, sending out small projectiles to the sides and below.
Side B, Play Rough, a command grab that does damage reduces the opponents damage for 5 seconds.
Down B, Future Sight, Absol sends a psychic beam out, if it connects then the enemy gains the effect for 20 seconds before future sight strikes. The more damage done in those 20 seconds, the higher the knockback and damage future sight will do.
Neutral B, Razor Wind. Must be charged, when unleashed sends a flurry of projectiles that trap the enemy and do damage.
Final Smash, Disaster.
Changes based on enemy percentage, for multiple enemies it takes the average.
0 to 40, torrential rain comes down, flooding the stage, pushing enemies off and steadily applying damage, lightning strikes at random.
41 to 99, hail comes down, applying more damage, intermittent blizzards roll along the stage, potentially KOing enemies.
100 onward, a massive meteor strikes the stage and explodes, KO practically guaranteed.