>>29388141Thing is, the concepts already sufficient.
The color mechanic was more or less and extra.
If I add too much, then I could risk going into the territory of another concept.
>>29388379 suggested something that makes sense, but has already been done as a concept in my project.
Adding to much variation in look will also cause the concept to become too saturated.
The best course of action would to change the expressions like you suggested and add a couple of moves to its movepool based on flavor, but only in the base form.
I was thinking something like:
Cinnamon -Ember/Flamethrower
Lime - Acid/Sludge bomb
Berry- Water Gun/Scald or a new ~90 bp Water move
Grape - Confusion/Psychic
Licorice - Pursuit/Dark Pulse
Lemon - Thunder Shock/Thunderbolt