>>45555455I have read through some of it and overall enjoyed it.Since you want feedback I have some things to say.You should probably cut down on having too many expressions since they all are contrasting with each other art-wise as well as overreact or don't suit the text that's being conveyed. Having neutral one for most of text with several emotions would be enough and less painful to look at. Next you should probably show sprites only above the waist. Some of the character art pieces aren't compatible with background or clearly show different angle of view, by keeping a close up you are leaving it to reader to interpret "here's is the location and here is the character" like in pic related which is best frame in entire vn.
I see same problem here as in most Pokemon fan writing. Pokemons as creatures are weird combination of pet slaves and actual characters and it's better to leave them as former(just leave em in pokeballs until needed without trying to characterize them) or latter(allow them to consistently react to situation and have an input into dialogues). Treating them as characters while reducing them to occasional noises in dialogue that only serve as a reminder that they are still present feels half-assed. Also, they are always weirdly placed on the screen instead of being treated as character sprites.
Having Dawn straight from the anime instead of general character Dawn is a weird choice, I don't have problem with it but jesus fucking christ anon constantly bringing up Ash feels like some cuckold fantasy.
If you aren't confident about dialogue piece then run it through your head, how would it sound if 2 human beings interacted instead of anime characters.Overall it's solid but sometimes feels awkward.
In short, keep up the great job anon and work around your limitations creatively. I liked the rest of the vn and battles were surprisingly well-done.