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I thought it'd be interesting to look at old staff and see what their roles are in the latest games, "Scarlet and Violet".
[X] means they are no longer there or do not occupy a real developer position (Tajiri is still an Executive Producer position but that amounts to basically nothing creatively), I put [X] next to those who are only Supervisors because even if it's a step above, it doesn't really go beyond giving the okay to whatever's being made, and it's more convenient to give okays than to hold up development, but it's still worth mentioning since it implies they didn't have much to say about the final product.
>Director
Satoshi Tajiri [X]
>Programming
Takenori Oota [X]
Shigeki Morimoto ["Battle Logic Planning"]
Tetsuya Watanabe ["3D Visual Supervisor"] [X]
Junichi Masuda ["Composer/Supervisor"]
Sousuke Tameda [X]
>Character Design
Ken Sugimori ["Visual Supervisor"] [X]
Atsuko Nishida ["Pokémon Design"]
>Music
Junichi Masuda ["Composer/Supervisor"]
>Sound Effects
Junichi Masuda ["Composer/Supervisor"]
>Game Design
Satoshi Tajiri [X]
>Monster Design
Ken Sugimori ["Visual Supervisor"] [X]
Atsuko Nishida ["Pokémon Design"]
Motofumi Fuziwara ["Pokémon Design"]
Shigeki Morimoto ["Battle Logic Planning"]
Satoshi Oota [X]
Rena Yoshikawa [X]
>Game Scenario
Satoshi Tajiri [X]
Ryohsuke Taniguchi [X]
Fumihiro Nonomura [X]
Hiroyuki Zinnai [X]
>Parametric Design
Kohji Nisino ["Field Map Planning"]
Takeo Nakamura [X]
>Map Design
Satoshi Tajiri [X]
Kohji Nisino ["Field Map Planning"]
Kenji Matsusima ["World, Pokémon and Human Planning"]
Fumihiro Nonomura [X]
Ryohsuke Taniguchi [X]