>>37442514That goes both ways. Plenty of normal types used to be fucked against ghosts, but now they all learn bite or sucker punch.
Having a team of varied types becomes less relevant when you can have six fire types that can have mass coverage due to their move pools.
Now that last statement sounds like it contradicts what I was saying about the enemies being limited by types. But like I said, we're working with a double standard and the player has the clear advantage.
Fantina is another example of this.