Quoted By:
> Open world gameplay, since that seems to be all the rage. Region is based on Australia, and the League is smack-dab in the middle of a fuckhuge desert. If you waltz into the desert without preparations, you'll quickly succumb to hunger or thirst and have to be helicoptered back to civilization. Fortunately, you can gain supplies, gear, Ride Pokemon, and skills by completing various tasks, allowing you to venture further into the desert.
> Huge gameplay tweak, grid movement across battlefield. Moves now have areas of effect that must be accounted for. Using a move for a long time can upgrade it, which either increases damage, accuracy, or area of effect. Elevation is another new element to consider. For example, Electric attacks deal more damage against higher targets.
> Theme is mutually beneficial / exploitative relationships with nature. The few people that live in the desert are incredibly resourceful and live sustainably in their harsh environment. The bad guys are poacher bikers who are in to make some quick bucks. Their base is an abandoned factory town / mine.
> The only central goal of the protagonist is to get to the Pokemon League. Dealing with the evil team rewards you handsomely, but isn't required.
> Evil team is the Ravager Gang. In addition to poaching Pokemon, they also mine a mysterious new mineral that turns out to be the crystalized dreams of the main legendary. This releases a nightmare-themed legendary, who has split into seven fragments that are terrorizing the region.
> 85 Pokemon that are from completely new lines (no more than 5 legendaries), 20 new Megas, 20 regional variants, and a handful of cross-gen evos.
> 350 Pokemon in regional dex, 150 more available post game.
> 6 "gyms" located in populated areas of coasts, which reward the player with new equipment. 6 trial-like challenges in the interior, which teach the player new survival skills.
> Full-fledged battle facility on Poke-Tasmania. Post game is a race across Poke-New Zealand.