>>44649022This is completely right, when both players know what they need to play properly, its more like rock paper scissors instead of skill. Still having to make all the proper decisions on the long term, balances it up a bit. The problem with hazardless 6v6 singles is that switching would have no drawbacks. Without hazards there would be ten times more switches than attacks and the battles could perfectly end up being pp stalling shitfests.