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Acidize [Poison] (passive) - The user chemically boosts its excretions to damage STEEL types.
>The user's Poison-type moves are now SE against Steel types.
>I would vouch for "acid" moves on the whole to be SE against Steel, but there's really only two (Acid, Acid Spray) and it'd make the type chart a bit confusing.
Acid Rain (Poison) [passive] - The user summons an acidic drizzle.
>Boosts power of Poison-type moves by 50%
>Poison-types replenish HP (think Rain Dish)
>Weather Ball becomes a Poison-type move
>Thunder + Hurricane get 100% accuracy
>Non-Poison type pokemon on the field take residual damage
>Steel-types take no residual damage but their Def and SpDef is lowered by 25%
Compost (Poison) [Passive] - The user absorbs entry hazards on the field as HP, but lowers Speed.
>Signature move of Garbodor.
Neurotoxin (Poison) [Status: 90% Acc] - The user poisons and confuses the foe with a body-numbing venom.
Stink Bomb (Poison) [Physical: 100 BP, 100% Acc] - The foe is struck by a powerful burst of foul odors. May confuse and flinch the foe.
>10% to flinch, 20% chance to confuse. Both can happen.
Affliction (Ghost) [Status: 100% Acc] - The user casts a mysterious hex on the foe that gives them a random status condition.
>25% each of sleep, burn, paralysis, or poison.