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Most of my issues have to do with making HMs less awful, either good or bad.
>all ice moves are super effective against water type pokemon because that actually makes fucking sense
>earthquake does 60 damage with 10pp
>surf does 75 damage
>cut does 70 damage, added chance for flinching
>flash reduces accuracy by 2 levels and does 20 normal damage, doesn't check for defense adjustment
>rock smash base strength doubles when used against types weak to fighting, before super-effective amplifier and STAB are applied
>defog clears away substitutes and stat changes
>fly's accuracy raised to 100
>when strength hits an opponent, the user's attack raises by 1
>fire blast only does 95 damage
>one-hit KO moves are based entirely on the move's listed accuracy and opponent's evasion, and disregard the level of either pokemon
>any pokemon can get any hidden ability with a 1/10 to 1/100 chance in the wild