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>teach pokemon how to fight using principles of operant conditioning
>train pokemon like you'd train a dog
>in place of EV grinding, customization and effect/stat boosts to moves based on how the skills were reinforced until maxed/"completely learned"
>affection-boosting activities increase cooperation and understanding
>exploration boosts curiosity and expands movepool potential
optional:
>IVs more accurately portray principles of genetic inheritance (which means that within calculably finite generations you are guaranteed to get a 6 IV mon)
Good idea y/n? Got an overhaul idea of your own?