>>51299792Anon, I keep trying to explain this to you, but it's like you just aren't getting it. At this point I literally had to turn my drawing tablet on to draw you an example. Please, stop being this dense.
Left is a Roserade rose, center is the rose shrunk down, right is the rose blown up to the same size again. The lines aren't different. The act of shrinking stuff down and then blowing it up causes the edges to blur. Come on.
Also, what colors between those two textures are different? Even if they are, no joke, shrinking things can totally cause colors to change and shift very slightly. It's not that far fetched that if the colors are different by only a couple of degrees it's because the act of shrinking them caused some loss of detail. The yellow shape likely changed because the shape wasn't part of the UV map it wasn't a block out. When you make a 3d model, not everything in the texture is used in the model. You block certain things out as part of a UV map, which is how the model knows what colors go where. That's why so much of the 3ds texture looks black. It's not actually black, it's transparent. It saves space to remove colors and parts of a texture you don't actually plan on using in the models. This is really common on lower quality models. If it's a shape that's visible on the model, it could just be that the texture was distorted when it was shrunk down and that removed part of the yellow part or someone was tasked with cleaning up the LQ textures and they personally felt like it needed to look a specific way because after shrinking it, it looked like shit. Also, if a line is thin enough, it disappears when you shrink an image because of the laws of conservation of detail in regards to digital art.
This is all super easy shit, dude. You're having an argument about art with an artist. I'm really trying to help you understand, though.