>>34092998I mean, SMT somehow manages to do it, but it operates on less elements and ultimately it has a different, "let's see you grind those teeth" approach than "anything goes" of pokemon games.
>You can't enter fight without Z-crystals on mons, or they appear automatically.>Dimensional-mumbo jumbo makes jellymom invincible to all forms of damage. >She smirks and does nothing until you do the cutscenes and pathos - so you can get shown how it works (she's invincible anyway, make her gloat or whatev).>hot cutscene where you're told to use your super awesome z-power>Z-move does not deal damage, but make her vulnerable to that attack type for one turn.>just use the move again but without z>You can use Z-move again after changing a pokemon (because dimensional mumbo jumbo and you wish upon a power of friendship really really hard ecksdee).>can't use same type twice in rowBasically:
>offensive Z-move>damaging move you are guaranteed to have>change pokemonrepeat until power of friendship.
It's almost failsafe, relies on z-crystals you already have by plot, uses flashy Z-gimmick, adds hype and is around the hardest enforced tactic pokemon games can demand.