Quoted By:
Coin Flip
Type: Dark
PP: 5
User flips a coin. If it lands heads, the user is KOed. If it lands tails, the foe is KOed.
Dice Roll:
Type: Dark
Accuracy: 75
PP: 5
User rolls a die. The die roll determines the status effect the user inflicts on the target (Nothing, Paralysis, Burn, Poison, Freeze or Sleep)
Static Charge
Type: Electric
PP: 10
Power: 85
User generates a static charge. If the user is hit by a contact move or successfully hits a target with a contact move, the charge is passed onto the other pokemon. At the end of three turns, whatever pokemon has the charge takes damage. Only one static charge can be in play at a time.
Energize
Type: Electric
PP: 5
Power: 135
Accuracy: 85
Use drops a massive thunderbolt on the target (the target can be the user). If the target is not KOed, their attack, special attack and speed are doubled.
>yfw Jolteon and Electivire go to ubers
Switch Jam
Type: Electric
PP: 10
Accuracy: 80
The user attacks the enemy trainer's belt of Pokeballs, randomly jamming one of them shut. The Pokemon in that ball can't be sent out for three turns, or if the pokemon in that ball is already out, it cannot be recalled for three turns. Fails unless the foe has more than three pokemon able to fight. Only one instance of Switch Jam can be active at a time. The user does not know which pokemon is "locked", but the victimized trainer does.