>>32516095Yeah. Biggest tip I can give you is keep your mons at high HP at all times. If your mon can die in 3 hits from an attack, he can die in 1 hit and 1 crit as well. Also off-topic, but defense buffs are ignored by crits, so keep that in mind.
>Quik trip back into Safari Zone to loot the rest of the items there.>Route 15: Geodude. I WAS about to get it but then it blew itself up. God damn it.>Tony gets gud by learning Flamethrower and finding a shell. Magma Snail.>Route 14: Voyager the Taillow. Better late than never I suppose.>There was a trainer with FIVE SHEDINJAS. I thought that was interesting.>Route 13: Fished up a SHUCKLE. Lil' Shuck. There was also an extra Leftovers here.>Round trip done, it's time to take back Metro City.>Back into the Fighting Gyms, with exploding Baltoys. The Karate Master also had a Miltank, which would be terrifying if this was a different time. Neptune tanks rollout cow like a boss.>For my troubles I get either a Dewgong or...an Unown. Yeah no. Saffron City: TNTimelord the Dewgong.>But no seriously I am so glad I saved Fighting Gym for later because I would've lost mons trying to do it before.>Into Silph. Co. How to avoid getting rekt by Wobbuffett: Yawn.>BUTZ has 2 Slowbros, a Gardevoir, and a Slaking. Sloth BUTZ. That Slaking managed to get a Counter off, nearly killing Igno from full health. That was a heart attack.>Silph. Co: We get a bonus mon for saving the day, and it's Pyro the Charmeleon. >Giovanni's a breeze in comparison. Of note Neptune learns how to cause Earthquakes.>Still get a Master Ball, but the paradox of having 2 Master Balls at once causes a catastrophic tear in reality, killing everyone outside in Metro City.>Over to Sabrina, who runs a Water gym. Kley's the hero here, taking down Wailord, though he had trouble with the starting Quagsire, which thankfully Nien handled for him.>6 Badges in, along with Scary Face for Sabrina's TM.