Quoted By:
Whatever you feel, logical and well thought out or just absolutely stupid. I'll start:
>Moves
Blight (Bug) - 90bp, Special
Spread move that also removes active terrain
Short Circuit (Electric) - 60bp Special
Always crits against Electric types and has a 30% chance to bypass their Paralysis immunity
Faerie Fire (Fairy) - Status
Burns the target but halves SpAtt
Fluster (Fairy) - Status
The target loses focus and has the higher of their two attacking stats drop -2 levels
Sleeper Hold (Fighting) - 70bp, Phys
Grapples the target and may make them fall asleep (50%)
Spot Me (Fighting) - Status
The user raises Att/Def/Sp +1/1/1 and all attacks targeting them strike their adjacent ally instead. Their chosen ally cannot act on this turn.
Magmantle (Fire) - Status
Covers self with cooling magma. Restores 25% HP and boosts Def +1
Sleep Paralysis (Ghost) - Status
If the target is Asleep, this move wakes them up but makes them Paralyzed
Unfinished Business (Ghost) - 75bp, Phys
Attacks with the spirits of KO'd allies. Increases damage by 20bp for each KO'd ally on the team (scales to 30bp in 4v4)