>>40349751Pretty much tired of the main series formula. I'd rather have a big budget ambitious spin-off by a more competent studio that's aiming to make a masterpiece and not the next most popular kid's toy.
>Free cameraYou get complete control over the camera FOR THE WHOLE GAME like you would in most 3d graphic games.
>adaptive and interactive following pokemonDifferent sizes work differently. For example shoulder-mons can choose to trek alongside you or behind you (auto or manual). If you try interacting with it, get the option to pet it, feed it, or have it go on your shoulder.
Medium sized pokemon would just trek alongside or behind you. Some of the mountable-looking pokemon would give you the option of riding it.
Larger pokemon won't show up at all except in battle most of the time due to their size.
>completely remove random battles and implement seamless battlesSimilar to Chrono Trigger or Xenoblade, pokemon would be roaming the world and you'd be able to see them. Some of the more aggressive kind would automatically initiate battles, others just want to live their lives but you can initiate a battle if you choose. And when I say live their lives, I mean actually give them scripted animations of doing stuff to make them feel more real.
I like to imagine your own pokemon trying to stare down or intimidate passing pokemon. Maybe some acting more intimately with other wild pokemon or trainer's pokemon as an idle animation. There's lots of ways to get creative.
>completely revamped battle system that focuses more on the environmentWhen you're fighting in a tight alleyway, you're not gonna bring out a Wailord or a similarly large pokemon. It would look ridiculous and just wouldn't work. I think there should be situational battles where you can't use certain pokemon because of the location. Some would benefit from their size or abilities depending on the location and others would get an disadvantage or straight up not be usable.
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