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>Removable hats, along with hundreds more customization items for both genders
>Ability to discard unwanted eggs at daycare
>Return of your own Villa
>Return of contests, pokathlon, musicals, ect
>Battle Frontier, now with Battle Maison as part of it
>Ability to switch Pokeballs for a price
>Seals return
>If you have a Pokemon long enough you can "adopt" it under your ID and Trainer name and it will be officially yours to nickname
>Expanded Amie
>Refine Super Training so it's not completely useless compared to hordes
>New Megas, but also new real evolutions
>Ability to invite two friends into your world and travel with them
>Once you become champion trainers are thrown at you that match your skill level kinda like the Battle Maison, and allowing them to challenge you can give you big rewards. Losing and you have to get your title back.
>Easy, Normal, Hard, Master mode all available at the start
>Accesories your Pokemon have on them (Light Ball, Choice Scarf) show on the Pokemon in and outside of battle
>Pokemon follow you again. If they're small enough they stay on your shoulder, if not try follow close behind.
>HMs are now TMs that aren't usable outside of battle. Water Pokemon can naturally ferry you across water, flying types can naturally fly you around, ect ect.
>Shit ton more ribbons. Medals are viewable in game.
>Newly implemented pokedex that will act like the app, you still have to fill it up but it will stay with you throughout all the games to come.
>200 new Pokemon. There are millions of animals, they can afford to design a lot more than 70.
>The adventure has to feel like an adventure. Long, winding, beautiful routes. Rolling green hills, large, snowy mountains. The easier te difficulty the more healing options, the more difficult options would be a major challenge.
>A story that's lighthearted but emotional and resonant. True respect for the world and lore. Mother 3 comes to mind.
Did I miss anything?