>>40146267It's bad programming, period. The entire point of object-oriented programming is that you don't have to create duplicate objects, you just have a single object then just create instances of it, which can be spawned nigh-instantaneously and don't add up to the general filesize of the game. Having 30 different Lillie models for 30 different encounters is just Yandev-tier stupidity, especially when her model only changes once so there should only be 2 different models for her in-game, tops.
Hell, they could've even reused the general structure for the Lillie model for her Z-powered form, kind of like how Smash Ultimate reuses chunks of the models for the alts with different outfits, like Wedding Mario.
Anyone who tells you creating a bunch of Lillie duplicates is actually a form of optimization is either trolling or retarded.