Quoted By:
M-Flygon:
(Levitate)*
80
135
100
80
100
125
= 620
M-Shedinja:
(WonderMax)**
1
140
15
30
10
140
=336
*levitate is basically the only thing flygon has on garchomp, can’t take it away.
**wondermax/angelicguard/whatever you want to call it
shedinja is now immune to status, hazards, and weather it would already be immune to based on type. I.E. immune to toxic, paralysis, NOT burn; immune to spikes/toxic spikes, NOT stealth rock; immune to hail NOT sandstorm. I’d also consider making sheddy pure ghost.
Thoughts?