>>44297521Applying opportunity cost to pokemon within a team might be a little too harsh, but it might be a good fit for certain moves or passive buffs like items:
>Rebalance most items such that all pokemon are assumed to carry two rather than one; Pokemon can now carry two items baseline >Certain pokemon (either chosen specifically, by class, by a BST threshold, or by a combination of the former options) can only carry one item; certain abilities (i.e. Intimidate or switch-in fields) might deny further item slots perhaps preventing certain pokemon and ability combos from equipping any items at all; certain powerful, overused moves could consume two or more move slotsThis way, double items would be strong on less overpowered pokemon, there might be a coverage or predictability issue if one just stacks the "best" moves, and new strategies might emerge without any sort of global BST overhaul.