A lot of this game's areas have this problem to some degree, but I think this is the most egregious case of it. Can you tell at a quick glance what the perspective of this shot is? How tall anything is? Walkability is pretty clear in this case, but in others it can often be hard to tell what you can and can't walk on. This area also has doors that lead to the castle keep that are Press A events to open. These doors are on the sides of the walls and the south ones are completely unmarked. Humping the wall looking for it does nothing, you have to press A in the specific right spot hugging the south wall to go inside the southern keep.
It's really hard to convey how ass this area is to walk around in for even simple things with just screenshots.
>>56877525>Game also has a hint that's dependent on you knowing an internal RPGmaker Map IDYeah probably