>>38488115>No, but they would be more likely to quit when they have no limits to do every single little thing they want to doNope. They're less likely to burn out because they're not working with a tedious system that takes forever to implement simple things.
>See: Ethereal Gates for an example of the latterOh no! A game still being produced and worked on rather than abandoned! The horror!
>The disassemblies don't have toolsNo wonder people quit their projects.
>Be the change you want to see.I've already done my part anon. It's time to do yours.